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- --------------------------------------------------------------------------------
- -- Weapon Hang-Glider
- -- Original Carnage Contest Weapon
- -- Script by DC, September 2009, www.UnrealSoftware.de
- --------------------------------------------------------------------------------
-
- -- Setup Tables
- if cc==nil then cc={} end
- cc.hangglider={}
-
- -- Load & Prepare Ressources
- cc.hangglider.gfx_wpn=loadgfx("weapons/hangglider.bmp") -- Weapon Image
- setmidhandle(cc.hangglider.gfx_wpn)
-
- --------------------------------------------------------------------------------
- -- Weapon: Hang-Glider
- --------------------------------------------------------------------------------
-
- cc.hangglider.id=addweapon("cc.hangglider","Hang-Glider",cc.hangglider.gfx_wpn,1) -- Add Weapon (1 use)
-
- function cc.hangglider.draw() -- Draw
- if weapon_mode==1 then
- setblend(blend_alpha)
- setalpha(0.9)
- setcolor(255,255,255)
- setscale(getplayerdirection(0),1)
- setrotation(0)
- drawimage(cc.hangglider.gfx_wpn,getplayerx(0),getplayery(0)-15)
- -- HUD Info
- hudinfo("Press [Space] to deactivate the hang-glider!")
- elseif weapon_shots==0 then
- -- HUD Info
- hudinfo("Hang-glider will be activated automatically when falling!")
- end
- end
-
- function cc.hangglider.attack(attack) -- Attack
- if (weapon_mode==0) and (weapon_shots==0) then
- if getplayeryspeed(0)>6.0 then
- -- Use weapon and allow to use another one afterwards (1)
- useweapon(1)
- -- Activate
- weapon_mode=1
- weapon_shots=1
- end
- end
- -- Control fallspeed if hangglider is active
- if (weapon_mode==1) then
- -- Disable hangglider
- if attack==1 or getplayeryspeed(0)<1.0 then
- weapon_mode=0
- end
- if getframesleft()<=1 then
- weapon_mode=0
- end
- -- Control fallspeed
- playerpush(0,getplayerdirection(0)*2.0+getwind()*5.0,1.0,1)
- end
- end